![]() ![]() ![]() A paladin may cure disease once a week at lst-5th level, twice a week at 6th-10th level, and three times a week at 11 th level. A paladin may heal 2 HP of damage per level once a day. They are more resistant to spells and poison, can turn undead creatures as if they were a cleric two levels below their current level and are always surrounded by the equivalent of a protection from evil spell. Paladins can have exceptional strength and gain additional HP bonuses if they have a Constitution of 17+. Paladins can fight with any armor or weapons and can cast a few clerical spells at high levels. The prime requisites for rangers are strength, intelligence, and wisdom. Rangers must be of good alignment and have ability scores of at least 13 in strength and intelligence and at least 14 in wisdom and constitution. No more than three Rangers can be in a party at one time. They do additional damage in combat when fighting giant-class creatures. ![]() Rangers can have exceptional strength and gain additional HP bonuses if they have a Constitution of 17+. Rangers can fight with any armor or weapons and can cast a few druid and magic-user spells at high levels. The prime requisite for fighters is strength. Fighters can have exceptional strength and gain additional HP bonuses if they have a Constitution of 17+. The prime requisite for clerics is wisdom.įighters can fight with any armor or weapons, but they cannot cast magic spells. Refer to the Table of Experience Per Level to find the number and size of hit dice a character receives and the number of spells the character can memorize.Ĭlerics have spells bestowed on them by their deity and can fight with armor and crushing weapons. A non-human character with multiple classes has more playing options, but he increases in level more slowly because his XP is divided among his classes.Ĭharacters receive hit points, spells and abilities based on their class and level. Non-human characters can have one or more classes at the same time. A human character can begin as one class and later change to another. A character must belong to at least one character class. ![]()
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